Resolving Core Data Store Issues with Weak References and Synchronization in Objective-C Development
The infamous “55% of the time” mystery.
After carefully reviewing your code, I have identified several potential issues that could be contributing to this issue:
- Leaks: You have multiple retaincalls in a row without correspondingreleasecalls. This can lead to memory leaks and unexpected behavior.
- Retained objects: Your arrayOfRestrictedLotTitles,arrayOfALotTitles, etc., are being retained in the main thread, which could cause issues when accessed from another thread (e.g., the background thread accessing the Core Data Store).
- Async access to Core Data: By using a background thread to access the Core Data Store, you’re introducing potential synchronization issues. Make sure that all shared data is properly synchronized between threads.
- Nil values: If one of the NSDictionaryorNSSetobjects is nil, it could cause issues when trying to create the overlays.
To fix this issue, I recommend the following:
- Remove all retaincalls and use ARC (Automatic Reference Counting) instead, if possible.
- Use weak references or pointers to avoid retain cycles.
- Ensure proper synchronization between threads when accessing shared data (e.g., using a lock or a thread-safe data structure).
- Verify that the Core Data Store is properly configured and that all data is being retrieved correctly.
To further help you, I have rewritten your loadOverlaysFromStore method to demonstrate how to use weak references, avoid retain cycles, and ensure proper synchronization:
-(void)loadOverlaysFromStore {
    NSLog(@"DataLoader.m loadOverlaysFromStore");
    
    // Use a lock to ensure thread safety
    @synchronized(self) {
        NSMutableArray *arrayOfRestrictedLotTitles = [[NSMutableArray alloc] init];
        NSMutableArray *arrayOfALotTitles = [[NSMutableArray alloc] init];
        NSMutableArray *arrayOfCLotTitles = [[NSMutableArray alloc] init];
        NSMutableArray *arrayOfLLotTitles = [[NSMutableArray alloc] init];
        NSDictionary *permits1 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@"0",@"0",@"0",nil] forKeys:[NSArray arrayWithObjects:@"A",@"C",@"L",nil]];
        NSSet *setOfRestrictedLots = [[NSSet setWithArray:[[CoreDataSingleton sharedManager] getParkingLotsForPermits:permits1]] copy];
        [arrayOfRestrictedLotTitles addObject:[(NSString *)setOfRestrictedLots firstObject]];
        NSDictionary *permits2 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@"1",@"0",@"0",nil] forKeys:[NSArray arrayWithObjects:@"A",@"C",@"L",nil]];
        NSSet *setOfALots = [[NSSet setWithArray:[[CoreDataSingleton sharedManager] getParkingLotsForPermits:permits2]] copy];
        [arrayOfALotTitles addObject:[(NSString *)setOfALots firstObject]];
        NSDictionary *permits3 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@"1",@"1",@"0",nil] forKeys:[NSArray arrayWithObjects:@"A",@"C",@"L",nil]];
        NSSet *setOfCLots = [[NSSet setWithArray:[[CoreDataSingleton sharedManager] getParkingLotsForPermits:permits3]] copy];
        [arrayOfCLotTitles addObject:[(NSString *)setOfCLots firstObject]];
        NSDictionary *permits4 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@"1",@"1",@"1",nil] forKeys:[NSArray arrayWithObjects:@"A",@"C",@"L",nil]];
        NSSet *setOfLLots = [[NSSet setWithArray:[[CoreDataSingleton sharedManager] getParkingLotsForPermits:permits4]] copy];
        [arrayOfLLotTitles addObject:[(NSString *)setOfLLots firstObject]];
        // Use weak references to avoid retain cycles
        __weak ParkingRegionOverlay *regionPolygon;
        for (NSSet* set in addedOverlays) {
            for (ParkingLot *lot in [set allObjects]) {
                regionPolygon = [[ParkingRegionOverlay alloc] initWithPoints:[lot overlayCoordPoints]
                                                                    andTitle:[lot lotName] 
                                                                       setRestricted:[NSSet setWithArray:arrayOfRestrictedLotTitles]
                                                                setA:[NSSet setWithArray:arrayOfALotTitles]
                                                                setC:[NSSet setWithArray:arrayOfCLotTitles]
                                                                setL:[NSSet setWithArray:arrayOfLLotTitles]];
                [overlayRegions addObject:regionPolygon];
                regionPolygon = nil;
            }
        }
    }
}
By using weak references, avoiding retain cycles, and ensuring proper synchronization, you should be able to fix the issue.
Last modified on 2025-01-16